Showing posts with label android update. Show all posts
Showing posts with label android update. Show all posts

Sunday, December 21, 2014

Xbox looks to VR, Android gets Hearthstone, GTA 5 gets snowed under

Christmas is less than a week away, which means, friends, that this is the final Week in Gaming you'll read/endure in 2014 - please weep/rejoice as appropriate.
There was probably a moment many years ago, around the time you first saw Back to the Future Part II, that you imagined what 2015 might look like. It was the year Marty McFly famously stepped on the hoverboard, and maybe you hoped we'd all be playing games with our minds and eating pills instead of meals.
Now take a look out the window. Disappointing, isn't it? Ours cars can't even fly.
Alas, you'll have to keep fantasising for now, but to help keep the faith alive I'll kick off this week's gaming frenzy with some rather rad news: Xbox virtual reality is happening.
TechRadar has been informed by multiple sources that dev kits for Microsoft's VR headset are already in the hands of some developers. That alone is exciting enough, but the HMD is also looking hopeful for a E3 2015arrival.
We're unable to confirm exactly what the headset will look like, but there have been suggestions that it may blend virtual reality and augmented reality to give it a unique edge over Sony's Project Morpheus.
Actually, we say that's the most exciting news of the week but we did also get Hearthstone on our Android tablets. It's no coincidence that productivity levels have been dropping ever since - good thing we can blame Christmas spirit or some other nonsense.

Snow problem

You know that feeling when you see someone wearing an ugly Christmas jumper unironically, and all you can think is 'I want to run you down with my Landstalker'? Well get grandma round because GTA 5 is making that dream come true this Christmas thanks to some festive DLC.
Rockstar has dropped a huge crate of goodies for GTA 5 players, including a new homing missile and proximity mines "to make spirits bright", some pyjamas and "ugly" jumpers, new masks, and the promise of some holiday crate drops that'll be stuffed with Christmas cheer. Cheer meaning "probably explosives".
But our favourite stocking filler from Rockstar is the promise of occasional snowfall in Los Santos, during which you'll be able to partake in snowball fights with your friends. "But be forewarned," says Rockstar, "those icy little suckers can pack a wallop." See kids, who needs real Christmas when you can live in your Xbox and pummel each other to death with snowballs there instead? Marvel at how lifelike the blood looks at it seeps into the snow.
Our strangest story of the week goes to Captain Toad: Treasure Tracker, Nintendo's shot at giving the animated mushroom its own spinoff. After a year of countless release delays from a multitude of publishers, Nintendo did the unthinkable: it actually brought the launch forward by two weeks.
Oddly enough, that night I dreamt I was navigating my way through one of the levels as Toad and his mushroom friends chased me, pick axes in their hands and a homicidal look in their eyes. This game is already giving me nightmares. I must buy it.

So long, old friend

But unfortunately all of this has been overshadowed by some extremely sad news. This week it was announced that our fellow CVG will be closing its doors. Some of the content will be migrated over to GamesRadar but currently none of the existing staff will stay, which means it truly is the end of an era.
As the world's oldest video game brand, CVG has witnessed (and in many ways helped) a niche industry unfurl into something massive and mainstream, perhaps against the odds. So we doff our hats to this brilliant publication, and all the laughs and brilliant content you've given us over the years. If you've even so much as glanced at CVG during its time, these messages from the editors reflecting on 33 years of brilliance are well worth a read.

Google Just Gave Photographers A Big Reason To Choose Android Over The iPhone

Google's new Android software comes with an important feature for photography enthusiasts: the ability to shoot raw images.
This means users will be able to see what photos look like before the phone's camera processes it and translates it to a JPEG file.
The ability to shoot in raw is common on high-end DSLR cameras, but hasn't made its way to mobile until now.
So why does this matter? The average person probably doesn't care much about shooting photos in raw.
In fact, it would probably be more of an inconvenience than an improvement. The camera software in phones are built to compress and translate images into a JPEG or similar file format since it's easy to share and edit.
But those who do know a thing or two about photography could benefit greatly from the new feature. Unlike JPEG or PNG, raw gives you the freedom and flexibility to edit and manipulate particular parts of an image.
Raw photos are essentially pure image data captured through a camera without any compression or modifications — meaning photographers can fiddle with it any way they want using software like Photoshop, as Shankland explains. In other words, when you're shooting in raw the camera's software doesn't make any assumptions about how colors and other elements of an image should look. 
It might not be the most noticeable addition to Android, but it opens up the door for mobile phones to replace professional cameras in certain circumstances. And, it certainly gives Android a leg up over the iPhone in that particular regard. Although the iPhone takes fantastic images, it doesn't allow you to shoot in raw like you can with phones running Android 5.0.

“Android M” to support use as a car infotainment OS

Sources at Reuters claim that the next major version of Android, which it calls "Android M," will support being used as an in-car infotainment OS. The outlet says the OS would be built right into the car's hardware and would have the full suite of standard infotainment features.
The move also sounds similar to Android Auto, Google's currently announced car interface, but Android Auto isn't an operating system. Like Apple's CarPlay, it requires a smartphone plugged into a compatible vehicle, and then it takes over the car infotainment screen. Both projects require an underlying OS to function and can't access car functions like the radio, cameras, or air conditioning. So for your in-car Android options you have Android Auto, this new Android M-based OS, and the Harman project, which may or may not be based on Google's official Android M infotainment system.The project sounds a lot like the Android-based infotainment system Harman was building along with Google's help. Harman is one of the world's largest infotainment system suppliers and was building the system for General Motors. The Reuters report never mentioned the Harman product, so it's unclear if the two projects are related. Harman's CEO indicated that GM would have exclusive rights to the newest version of their OS, so it may be a separate project or something based on this Google-developed OS.
Google's infotainment OS will probably look similar to Android Auto, thanks both to Google's Material Design guidelines and the need to have the interface approved by various safety groups around the world. The interface would have to be a lot more comprehensive than Android Auto, though, which only supports calls, navigation, music, voice queries, and texting by voice.
A Google-built in-car OS would have a good shot at beating the current low bar set by infotainment systems. It would also give the company a big leg up over Apple's CarPlay. Android is purpose-built to be integrated into something like car infotainment hardware. Android's hardware support allows it to run on nearly all computing hardware, while Apple's tight integration of hardware and software means iOS just isn't built to run across a big swath of hardware. So Google would have an in-car OS able to access all the car's features and sensors (and data!), and Apple would still just have a "projected" interface running on someone else's operating system.Today the platforms for in-car OSes are usually Blackberry's QNX, Windows CE, or a custom-built Linux-based OS. Android—which is also Linux-based—has a ton of affordances for touch, notifications, and app support, so it seems like a natural fit for an infotainment OS. Just like in the smartphone industry, though, car manufacturers want to control the OS their products run and see it as a differentiating feature. Nearly everyone we've spoken to in the industry has confirmed this—car makers are reluctant to cede control of their connectivity options to Apple and Google. The problem for consumers is that, also like the smartphone OEMs, software is not the expertise of a car manufacturer, so the results are often not very good.
Just like Harman's CEO, the Reuters report said that Android's startup time will need to be greatly improved in order for it to be a viable car infotainment OS. The report also gave a time frame for release: Android M, along with infotainment support, is expected out "in a year or so."

Unified Remote Android Wear Support Graduates From Beta To Full Version

Unified Remote is a remarkably powerful app for remotely controlling the functions of your PC. (Not your TV, unless you have an IR port.) The last beta release of the app, which used the frustrating Google Groups testing system, implemented remote control support via an Android Wear app. Now you can get that Wear support in the standard Play Store version, no beta opt-in necessary. You'll need the full version, a $4 add-on, to access the Wear app.Using the customization tool in the phone version of Unified Remote, simple commands from the various hardware and web service functions of the Unified Remote server can be accessed on your wrist. It's particularly useful when combined with a tool like the Wear Mini Launcher. The Unified Remote notification is also semi-permanent, allowing users to access the buttons with a simple swipe.
Other changes in this version of Unified Remote include the usual UI and performance improvements. The Wear app should appear on your digital watch as soon as you install both the standard and premium app. To configure Unified Remote with your computer, you'll need the free PC server application. Dozens of plugins for popular programs like VLC and Netflix are available.

Google Already Rolling Out Android 5.0.2 to 2012 Nexus 7

It’s been less than two months since Android 5.0 made its public debut, and already Google is rolling out its second patch. An Android 5.0.2 factory image has just been made available for the 2012 Nexus 7, fixing a number of issues that have been plaguing users since Lollipop first arrived.
The new release comes with the “LRX22G” build number, and it replaces the Android 5.0.1 patch for the 2012 Nexus 7 (Wi-Fi). It includes both the changes made in that release, as well as some other welcome bug fixes.
“Most of these are adjustments in the kernel and startup scripts to boost CPU activity and maintain a bit higher performance,” Android Police reports. “There has also been another fairly significant update to fstrim, the process responsible for pruning the filesystem of unused blocks to prevent lag when attempting to write to a location in NAND storage containing outdated data.”
Google has also addressed an issue with AlarmManager, a process responsible for waking the device when apps and services need to perform different activities.
If you’ve been experiencing strange issues with your 2012 Nexus 7 since upgrading to Lollipop, then you’ll want to get your hands on this release as soon as possible. It’s only available as a factory image for now, so you’ll need to flash it manually, but we expect the over-the-air release to come soon.
We also expect Android 5.0.2 to be made available to other Nexus devices in the coming days and weeks.

Nexus 7 (2012) Wi-Fi: Android 5.0.2 update now available to download

When it rains, it pours, and such is the collection of confectionery confetti that is flowing down from the Mountain View candy land. Released in October, Android 5.0 landed with the Nexus 9, yet just a few weeks later 5.0.1 was already on its way, a small update to address bugs, but which also included fast and slow-motion video recording.
LRX22G has just been released by Google, which brings the hard candy’s teeth-talking tally to 5.0.2. The update is currently only available for the Nexus 7 (2012) Wi-Fi version. Google has since pulled the device’s 5.0.1 patch.
According to XDA Developers, the 5.0.2 update addresses “issues with MountService which should now start before performBootDexOpt [and] changes related to NAND have also been pushed. Fstrim, introduced in Android 4.3, caused some serious issues on Lollipop… devices with slow NAND should now have a noticeable performance boost.”
Lollipop is definitely shaping up to be the most unusual of all Android releases so far. Google released an unprecedented Developer Preview (Android L) earlier this year, and has now pushed out two patches within a very short span of time. Additionally many users have reported major problems with their older hardware upon updating, especially when it comes to poor power management.
The existence of yet another update will also mean that OEMs desperately scrambling to get their Lollipop builds in order have yet another new version to test when conceivably the original 5.0 still hasn’t been given the green light to push OTA.
If any of our readers feel compelled to manually update, please feel free to share your comments below and let us know if there is any noticeable improvement in the software experience.
The factory image can be found here, and is officially signed by Google. Please note that the Android SDK is required to install it, as is a more advanced understanding of sideloading.